![]() The T34 and PanzerIV are setup using separate interior and exterior versions. These actors are VehicleCrewProxy (or ROPawn's when player controlled). In RO2 stock vehicles seats are manned by crew members who are always visible whether or not they have a controller. See VehHitZones and ArmorHitZones in script for examples. The T34 and PanzerIV have extremely detailed hit zones, but it's recommended for new vehicles to start very simple. Hit detection zones for RO vehicles are manually added to the Physics Asset for high fidelity hit detection. When prototyping simple cheat commands can be used to call DriverEnter(). ROPlayerController has removed this functionality, but it can be easily implemented for new custom vehicles (see PlayerController.ServerUse and PlayerController.FindVehicleToDrive). Most basic setup instructions from UDK still apply (wheels, seats, sockets). ROVehicle is heavily based on UT3's vehicle classes.
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